Tinjauan Sistematik: Persepsi Guru Terhadap Penggunaan Gamifikasi

  • Angela Pao Sheng Mei Falkulti Pendidikan, Universiti Kebangsaan Malaysia (UKM), Malaysia
  • Shahlan Surat Falkulti Pendidikan, Universiti Kebangsaan Malaysia (UKM), Malaysia
Keywords: gamifikasi, persepsi guru, tinjauan sistematik, pembelajaran berasaskan permainan, pendidikan

Abstract

Guru sebagai pengurus bilik darjah memainkan peranan penting mempelbagaikan menggunakan kaedah dan pendekatan pengajaran yang berbeza untuk melaksanakan pembelajaran aktif. Tinjauan literatur sistematik ini dilakukan untuk mendapatkan persepsi guru terhadap penggunaan gamifikasi dalam pengajaran dan pembelajaran dalam tempoh 2016 hingga 2021. Pendekatan sistematik PRISMA (Preferred Reporting Items for Systematic Review and Meta-Analyses) digunakan sebagai metodologi kajian. Sejumlah 15 artikel yang berkaitan dengan persepsi guru terhadap penggunaan gamifikasi dipilih dari tiga pangkalan data iaitu Science Direct, IEEE Xplore, dan ERIC dianalisis dan disintesis secara menyeluruh. Secara keseluruhan, hasil kajian ini menunjukkan bahawa gamifikasi diterima secara positif di kalangan guru kerana keberkesanan, kemudahan penggunaan, dan memberi motivasi kepada sifat pelajar. Di samping itu, kesan negatif gamifikasi kepada murid juga dinyatakan dan dianalisis dalam tinjauan ini. Tinjaunan sistematik hanya mengulas 15 artikel tersebut dengan menggunakan kriteria kelayakan dan pengecualian khusus. Kebanyakan artikel yang ditinjau menggunakan kaedah pengumpulan data self-reported seperti tinjauan, temu ramah, dan perbincangan kumpulan fokus. Pendekatan gamifikasi memberi kesan positif kepada guru dan menyebabkan guru lebih menerima platform ini sekarang. Namun, masih ada ruang untuk gamifikasi diperbaiki untuk menghadapi kesan negatif yang dinyatakan. Cadangan untuk penyelidikan masa depan diberikan.

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Published
2021-12-10
Section
Articles